A Robot’s Playroom
The Robot’s Playroom was designed to offer new learning opportunities and exploration spaces for the Sony AIBO, and to test curiosity-driven learning algorithms. Thanks to this experiment the robot can now draw, ride a bike, control switches, pick up everyday objects, watch itself in a mirror, and more …
Team: Frédéric Kaplan, Pierre-Yves Oudeyer,
Collaborations: Martino d’Esposito, and ECAL Design Students